The power to break the physical limits of mankind and Votan rests within the EGO, the Environmental Guardian Online. Designed with advanced extraterrestrial science, this alien AI implant fuses with the body, unlocking its dormant powers while providing up-to-the-second environmental intelligence. The EGO implant can make even the meekest Ark Hunter a superhero of the new frontier.
Hidden deep within our DNA is the potential to perform super-human feats. With the EGO implant, common Votans and humans can unlock and channel this potential into combat abilities called EGO Powers. By utilizing complex synthetic DNA strands, an EGO-imbued Ark Hunter can launch powerful attacks and wield astounding defenses.
Blur is an EGO Power that provides the host with enhanced movement speed for a limited duration. This can be activated in or out of combat situations. While active, all other combat or movement actions are completed without hindrance. Use of the power will increase the host’s chance to dodge shots if the source is a ranged attack of non-projectile origin. Continued upgrade of Blur will increase the duration of the power. In its highest ranks, Blur can mitigate damage and increase melee damage dealt.
Cloak is an EGO Power that renders the host virtually invisible to the enemy. This state can be sustained for a limited duration and can be deactivated at any time. Any attack initiated by the host will also deactivate the effect. Additionally, any impact from enemy fire will momentarily interrupt the effect and reveal the host. A cooldown is applied whenever this power is deactivated no matter the cause. Continued upgrade of Cloak will reduce the cooldown of the power. In its highest ranks, Cloak triggers accelerated shield regeneration and can boost duration by slowing movement.
Decoy is an EGO Power that creates a holographic facsimile of the host that is intended to confuse the enemy. The decoy hologram will maintain the current path of the host’s heading upon activation. The decoy’s holo-field contains a specific amount of durability, weakening with each impact of enemy fire until it is depleted. If not under fire, the hologram will continue on a linear path for the maximum duration or until it comes in contact with an obstruction. Continued upgrade of Decoy will increase the durability of the power. In its highest ranks, EGO provides the option to swap locations with the hologram or destroy it in a damaging explosion.
Overcharge is an EGO Power that applies a bionetic bonus to the ammunition of a host’s currently equipped weapons. The application of these bionetic agents delivers greater damage to any target impacted by the weapon’s ammo. This boost in damage will be sustained for the short duration of the power. Continued upgrade of Overcharge will increase the damage bonus of the power. In its highest ranks, Overcharge can activate instant reloading and increase its duration as enemies are eliminated.